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Strategy, design and engineering in one team.

Most projects combine several of these. They are listed separately so you can see what each one changes for the business, not because they are sold separately.

  • Product strategy and MVP development

    Spend the first budget proving the idea, not polishing the wrong one.

    The first version decides whether there is a second. We work out who it is for, what it has to do on day one and what can wait, then specify it properly and ship it. Every feature on the roadmap can be traced back to a reason it exists, which makes it much easier to say no to the ones that cannot.

    See it in practice: SyncLayer

    Typically includes

    • Discovery and problem definition
    • Requirements and scope
    • Prioritised roadmap
    • Production MVP
    • Launch plan
  • Website design and development

    A site that explains what you do in seconds and that your team can run.

    Marketing sites, platforms and custom web applications, built on a modern stack and handed over as code you own. Design and engineering are planned together, so the finished site matches the design rather than approximating it, and it comes with the admin your team needs to keep it current.

    Typically includes

    • Positioning and content structure
    • Art direction
    • Front-end build
    • CMS and admin
    • Hosting and deployment
  • Mobile applications

    Get onto the App Store and Google Play without running two products.

    Designed for the phone first, not shrunk onto it. We handle the parts that catch teams out late: sign-in, push notifications, store listings, review submissions and release builds. Where it fits, one codebase serves web, iOS and Android, so a fix ships everywhere at once.

    See it in practice: Resoled

    Typically includes

    • Mobile product design
    • iOS and Android builds
    • Push and sign-in
    • Store listings
    • Release management
  • Ecommerce development

    A store that sells, takes payment properly and is easy to operate.

    A store is three products at once: the one customers browse, the one that takes money, and the one your team runs the business from. We build all three, from catalogue and checkout to order handling, transactional email and the follow-up jobs that recover sales you would otherwise lose.

    See it in practice: Radnar Supply

    Typically includes

    • Catalogue and discovery
    • Checkout and payments
    • Order and fulfilment tooling
    • Email automation
    • Admin systems
  • UI/UX and design systems

    Fewer drop-offs at the screens that matter, and a system that keeps the product consistent.

    Interface work grounded in the journeys people actually take, not the sitemap. We design the difficult screens early, the ones with money, state or errors in them, because that is where products are won or lost. The result is documented as a design system, so the tenth screen is as consistent as the first.

    Typically includes

    • User journeys
    • Wireframes and prototypes
    • Interface design
    • Design system
    • Usability review
  • Brand identity

    An identity that people recognise and that survives everyone who uses it after us.

    An identity is a system, not a logo file. We develop the positioning, design the marks, set type and colour, and document the rules so the brand holds up on a patch, a poster and a phone screen. You get master artwork and guidelines, not just a presentation.

    See it in practice: Cosa Nostra

    Typically includes

    • Brand positioning
    • Logo and mark family
    • Type and colour system
    • Applications
    • Guidelines and master files
  • AI-assisted prototyping

    Put something real in front of users in days, before the build budget is committed.

    AI-assisted tooling lets us get a working prototype in front of real people quickly, which moves the expensive question, will anyone use this, to the start of the project. It does not replace engineering judgement. Anything heading for production is reviewed, tested and built to be maintained, and where AI belongs inside the product itself, we define what it may do, what needs confirmation and what it must never touch.

    Typically includes

    • Rapid prototypes
    • Concept validation
    • Technical feasibility
    • AI feature scoping

Four ways to work with us

Most projects take one of these shapes. If yours does not, say so. The shape should follow the problem.

Zero to one

An idea with no product yet. Discovery, definition, design and build through to a launched first version. The longest engagement, and the one where strategy matters most.

Founders and teams launching something new

Design and build

A defined problem that needs designing and shipping: a storefront, a marketing platform, a specific product surface. Clear enough to plan properly from the start.

Businesses with a decided direction

Identity

Brand positioning and a full visual system, delivered as master artwork and guidelines. Runs on its own or alongside a product engagement.

New brands and rebrands

Prototype sprint

A short, fixed piece of work that gets an idea into something people can click and test before you commit a build budget.

Teams validating before investing

Not sure which of these you need?

That is a normal place to start. Describe the problem and we will tell you what it actually needs.